
- Project sam symphobia scifi full#
- Project sam symphobia scifi series#
- Project sam symphobia scifi tv#
But if you’re composing scores from scratch, it’s a great way of creating both a realistic sound and achieving a full-sounding arrangement with relatively few musical notes.Īs with many modern sounds libraries, it’s important to make sure you explore and understand the range of ways the samples are mapped and programmed to make sure that you work with them in a fully expressive fashion. If you’re working from a pre-existing score this approach could present a problem. Solo Performer Although there’s a collection of Legato Soloists (covering alto flute, oboe, clarinet, bassoon, soprano, trumpet and tin whistle) as well as a scattering of other single-instrument samples, (including a superb celeste) there’s a clearly bias in the Project SAM approach towards full-size ensemble instruments.
Project sam symphobia scifi full#
If you’re more interested in the core playable instruments contained within Lumina you’ll be pleased to note that there’s plenty of imaginatively sampled material to play with (for the full list it’s well worth a detailed look at the instruments and articulations list on the website at Some of the key sounds in the collection – to our ears, at least – include some impressively scaled combined orchestra and choir recordings a collection of full SATB choirs alongside a soprano-only choir some unique chamber-size small orchestra combinations as well as a unique Cartoon Ensemble featuring clarinet, bass clarinet, bassoon, double bass, piano, harp and percussion. The Textures and Gestures folder is a veritable musical gold mine, and perfect as a means of setting the scene for a cue, whether it’s an ominous dissonance or some fluttering pentatonic woodwinds.
Project sam symphobia scifi series#
However, rather than simply presenting a series of trailer-like clusters and rises we’re presented with three key genres – Fantasy, Mystery and Cartoon – each with their own collection of musical effects. Orchestral Textures The Textures and Gestures folder should be immediately familiar to anyone who’s used the other Symphobia libraries. In many ways, the Stories perfectly illustrate both the imaginative approach taken by Project SAM and the incredible mapping dexterity of the Kontakt engine. In theory, the Stories are drawn from the various playable instruments and effects recorded for Lumina, which have then been imaginatively mapped across the keyboard. Arguably the biggest innovation is the Stories section, which could be loosely compared to the themed Multis that appeared in the original Symphobia libraries. The library is divided into five key sections: Stories, Textures and Gestures, Playable Instruments, Legato Soloists and Dystopia. There seems to be a pragmatic use of dynamic layers and round-robins, keeping loading times and memory usage to a realistic quota but never sacrificing on the apparent realism of what you can achieve. This space has been put to good use, though, offering you three different microphone positions (Direct, Ambient and Wide) rather than the two included with the earlier Symphobia libraries. Lumination Weighing in at over 38GB of sample data, Lumina is one of Project’s SAM’s biggest libraries to date. Whereas Symphobia 1 and 2 concentrated on bombastic trailer-like orchestral sounds, Lumina has a distinct focus towards fantasy, mystery and animation, arguably expanding the ‘Symphobia universe’ far beyond its original form. As with many of Project SAM’s offerings, the library takes a unique approach that shuns endless lists of articulations in favour of capturing imaginative orchestral sounds, textures and instrument groupings, complete with a sumptuous concert hall acoustic. In those intervening 12 months, Project SAM has been busy crafting the third product in the Symphobia Series – Lumina, which we have on test here. However, since the release of the ‘best-of’ Orchestral Essentials last year, things seem to have been relatively quiet in the Project SAM camp.
Project sam symphobia scifi tv#
Certainly, Project SAM’s core products – like Symphobia 1 and 2, as well as the True Strike percussion series – have become a compulsory addition to many film and TV soundtracks, with their spacious, epic sound becoming instantly recognisable. Along with Vienna Symphonic Library, Project SAM can rightly claim to being one of the pioneering developers of cinematic sampling, long before the veritable gold rush of orchestral and trailer effects libraries that exist in today’s marketplace.
