
You can also render the beauty pass separately in Render Passes tab (top right menu). This way, denoised beauty pass will be applied to each of your final renders. If you want to use the denoising function, select Octane Renderer tab in the left menu and activate “Use Denoised Beauty Pass”. Then go to Save tab and select your folder destination where the renders will be saved to. It took around 4 minutes per frame using a RTX3090 graphic card. In case you are curious about my Octane render settings (although not relevant to VR), you can find them in the screenshot below:Īs you can see, I was going to render in huge resolution of 4000×2000 pixels, so I needed to lower down some of the Octane settings in order to reduce render time. For me, 4000×2000 pixels worked just fine. So, in order to get a sharp quality, we’ll need to render our scene way bigger. The reason is that we are dealing with a 360 degree situation where everything is stretched to fit the entire sphere.

#CINEMA 4D OCTANE RENDER TUTORIAL FULL#
If you try to render at 1920×1080, the usual full HD resolution, you will get a very low quality VR video once you put it together in Adobe After Effects. Here is another view showing where my spherical camera is placed:Ī very important part of the process is here. However, I wanted the viewers to see an interesting visual when the video starts so I placed my camera facing the dancers in my scene. It is going to be a 360 degree view and viewers can move around to see other parts than where your camera is facing. Now you just need to find the right spot for your camera. Horizontal FOV and Vertical FOV seems to stretch the view vertically and horizontally. Go to “Panoramic” tab and change the project to “Spherical” as well. The rest of the settings must be the same as the screenshot below.Ĭlick on Octane Camera Tag to open Octane settings for the camera. Or create a normal camera and apply Octane Camera Tag to it.įirst, select the camera and turn on the “Spherical Camera” option. Go to your Octane menu and create an Octane camera. However, this is not applicable to situations where you are just featuring a product preview (phone, car, device, etc). Let’s say if your scene consists of streets with building, you will have to put more buildings all around the scene to complete a full 360° view. If you leave any spot unfilled in your 3D animation scene, the moment viewers turn their head (if wearing headset) or move the mouse around they will see the empty parts and that, my friend, would be quite undesirable.

We have to make sure that every corner is covered with objects, products, elements that we want our viewers to see.
#CINEMA 4D OCTANE RENDER TUTORIAL HOW TO#
Now that we know what VR is, it’s time to learn how to produce VR animated videos using Cinema 4D, Octane and Adobe After Effects. Meaning when you upload a VR video, they automatically identify and present it with VR features to the viewers. Youtube and Vimeo players are both VR enabled. Other than using headset, you can also experience the VR (although not perfectly) by using a VR player. I personally use Oculus Quest 2, which is awesome as it is completely wireless and don’t get in your way when immersing yours truly in the 360 degree environment. Oculus, HTC, HP, Valve, Sony, to name a few. Many brands are producing these VR headsets these days. In order to fully access a VR world, you will need a VR headset (device). Think of it as an altered substituted environment.

The 360° visuals are often accompanied with audio that surrounds the user. If you haven’t been living in a cave in the past few years, you must know that there is a new immersive technology in the town.

What is a 360° (Virtual Reality) Animated Video?
